Launch OpenGPEX

OpenGPEX 1.x documentation (legacy editor).

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Creations & Frames

OpenGPEX uses a unique "Creation" model for managing multiple open images — powered by a floating TabDock that offers a more fluid experience than traditional file tabs.


What is a Creation?

In OpenGPEX, each open image or project is called a Creation (internally a "Frame"). Think of it as:

  • A single canvas with its own dimensions
  • Its own layer stack (multiple layers within one creation)
  • Its own undo history (independent per-creation)
  • Its own viewport state (zoom, pan, rotation)

You can have multiple Creations open simultaneously and switch between them instantly.

Creation vs. Layer

Concept What it is Example
Creation (Frame) An independent canvas/document "My Photo", "Logo Design"
Layer A single element within a Creation Background image, text overlay, paint strokes

Analogy: If a Creation is a "painting", then Layers are the individual "transparent sheets" stacked to compose that painting.


The TabDock

The TabDock is the floating control panel that manages all your open Creations. It appears as a compact dock (similar to the macOS Dock) that you can position anywhere in the workspace.

Appearance

  • Collapsed: Shows only the active creation's thumbnail (auto-hides when not needed)
  • Expanded: Hover to reveal all open creations as thumbnails with controls

Basic Operations

Action How
Switch Creation Click a thumbnail in the Dock
Next Creation Alt + →
Previous Creation Alt + ←
Close Creation Hover a thumbnail → click the ✕ button
Reorder Drag thumbnails to rearrange their order
Move Dock Drag the grip handle (⋮⋮) to reposition the Dock
Viewport Settings Click the gear icon in the expanded Dock

Note: Creation switching (Alt + ← / →) cycles through trunk creations only — branches are reached from their trunk's branch menu.


Trunk & Branch (Parent–Child Creations)

One of the most powerful concepts in OpenGPEX is the Trunk/Branch hierarchy:

What is a Branch?

When you derive a new creation from an existing one (e.g., via "Create Branch" from a selection), the new creation becomes a Branch of the original Trunk.

How Branches are Created

  • Create Branch: Use the Create Branch button in the Clip toolbar to extract a selected region into a new Creation as a branch of the current trunk
  • AI Multi-Image Results: When AI tools (ComfyUI, etc.) return multiple images, the first becomes the trunk and additional results are attached as branches

Visual Indicators

  • Branch count badge: A number badge appears on trunk thumbnails showing how many branches exist
  • Branch menu: Hover over a trunk thumbnail to see all its branches in a popup
  • Indentation: Optionally indent branches to show hierarchy (configurable)
  • Color coding: Active trunk = orange ring; active branch of a trunk = indigo ring

Why Branches?

In traditional image editors, opening many files leads to a cluttered tab bar where unrelated images mix with derived versions — making organization difficult. The Trunk/Branch model solves this by:

  • Automatic grouping: Derived images are nested under their source, keeping the Dock clean even with many open files
  • Visual hierarchy: One glance at the Dock shows which images are standalone and which are related sets
  • Quick navigation: Hover a trunk to instantly see and switch to any of its branches
  • Context preservation: When working on a branch, you always know which original it came from

Dock Configuration

Access Viewport Settings (gear icon in the Dock) to customize:

Snap Position

The dock can snap to three positions along the bottom edge of the viewport:

BL ─────── BC ─────── BR

Default: BC (bottom-center). You can also freely drag the dock anywhere and it will remember the manual position.

Options

Setting Description
Show Props Always show all thumbnails (vs. only active)
Indent Branches Visually indent branches in the branch menu
Metrics HUD Show/hide FPS, memory, and coordinate display

Metrics HUD

When enabled, the Dock displays a compact heads-up display:

Metric Description
FPS Real-time frames-per-second (green = 50+, amber = 30-49, red = <30)
Mem JavaScript heap memory usage (Chrome only)
World Mouse cursor position in world coordinates
Local Mouse cursor position in local (canvas) coordinates

This is useful for precision work and performance monitoring.


Tips

  • The dock auto-expands on hover and collapses when you move away — it stays out of your way
  • Each creation maintains its own undo stack, so switching between creations won't affect your undo history
  • You can have dozens of creations open without performance issues (only the active one renders at full quality)
  • Close creations you no longer need to free up memory

Next Steps


Last updated: 2026-07-30